Tournament Rules

 

 

 
 

2024 BC Mayhem Tournament Rules 

 
 

Registration: All teams must be registered prior to the start of the tournament (this includes submitting proof of insurance.) Failure to comply may result in forfeiture of games or expulsion from the event. 

  

Rosters: All players’ parents or guardians must complete the online team waiver three days prior to the start of the tournament. 

 

The BC Mayhem is intended to be a fun, competitive event for all levels.  In the spirit of good sportsmanship and to achieve competitive balance, we urge teams to properly assess their skill level when registering for a flight, and to roster players which are comparable to that level.    

 

*The BC Mayhem tournament committee reserves the right to assign teams to a flight for the purposes of achieving competitive balance.
 

Jerseys: It is the responsibility of the HOME team to wear DARK-coloured jerseys. The AWAY team must wear LIGHT-coloured jerseys. In the case of teams with only one set of jerseys, mutual arrangements may be made between the two teams involved prior to the start of the game. Team officials should check on this well in advance of the scheduled start time to avoid a problem at game time. 

  

Handshake: Teams line up on blue lines immediately after the game for MVP award presentations. Once completed, players can line up to shake hands. 

 
Game Sheet: All player statistics are final once the game sheet has been completed. An exception will be made for errors. Any changes to the game sheet must only be submitted by the team manager or coach, not the parents. Changes will only be accepted via email and must be emailed to info@insideedgehockey.com. Please include the team name, division, game time, and specific request (e.g., Second period goal or assist attributed to #4 Jake Smith but should be attributed to #7 John Doe). Any changes to the game results (e.g., final score, penalty minutes, etc.) must be submitted via email by both team managers and will be reviewed by the Tournament Committee prior to approval. 

 

Forfeit: A team that does not present itself for a game will be subject to expulsion from the tournament (at the discretion of the Disciplinary Committee). All forfeited games will be 1-0 score and no refunds will be given. 

  

Zero Tolerance: There will be NO tolerance of referee abuse. Offenders will be ejected from the game. The referees will be instructed to give a single warning before ejecting any coach from the game. Any coach ejected from more than one game will be suspended for the remainder of the tournament. Any unsportsmanlike behavior will not be tolerated. Abusive spectators will be required to leave the premises. We therefore ask that all managers & coaches instruct their parents & players to understand all tournament rules. 

 
 

Ice Time Allocation: 

 

a) Warm up: Pre-game warm-ups will be four minutes. 

 

b) Game Length: Each game will be 3 x 15-minute stop time periods, time permitting. Games cannot go over their scheduled 75-minute time slot. Adjustments will be made for the third period to accommodate the time slot. The duration of the 3rd period will be calculated as:  

 

½ the time of day remaining in the ice slot + 2 minutes. 

 

c) Delays: The tournament reserves the right to adjust times to accommodate for delays in schedules, but this is only enacted by the tournament officials, not the referees. 

 

d) Time Outs: Each team is permitted to use one 30-second time-out per game.


 

Round Robin Play / Bracket Breakdown: 

*Divisional formats are subject to change and will be posted in the facility prior to the start of the event*

*** In any playoff or consolation game, the team with the best record will be the HOME team*** 

 
 

4 TEAMS
 

All teams will play each other in the round robin and then be placed 1st to 4th

 

Semi-final 1: 1st place vs. 4th place 

Semi-final 2: 2nd place vs. 3rd place 

Final – Bronze: Loser Semi 1 vs. Loser Semi 2 

Final – Gold: Winner Semi 1 vs. Winner Semi 2 

 

 

5 TEAMS
 

Each team will play 4 round robin games and then be placed 1st to 5th

 

Semi-Final 1:  2nd Place vs. 3rd Place 

Semi-Final 2:  4th Place vs 5th Place 

Final – Gold:  1st place vs. Winner of Semi 1 

Final – Bronze:  Loser of Semi 1 vs Winner of Semi 2 

 
 

6 TEAMS
 

Each team will play 4 round robin games and then be placed 1st to 6th

 

Final – Bronze:  3rd place vs. 4th place 

Final – Gold:  1st place vs. 2nd place
 

 
 

7 TEAMS
 

Each team will play 4 round robin games and then be placed 1st to 7th

 

Final – Bronze: 3rd place vs. 4th place 

Final – Gold: 1st place vs. 2nd place

 

8 TEAMS
 

Each team will play 4 round robin games and then be placed 1st to 8th

 

Final – Bronze: 3rd place vs. 4th place 

Final – Gold: 1st place vs. 2nd place 

 
 

 

Tournament Rules: 

***Our Tournament follows the current BC Hockey/PCAHA Rulebooks*** 

  

2017 Team Managers: All rules of hockey will apply to this division with the exception that delayed offsides will be blown down automatically. This division will also include ‘change on the fly’.
 

2017 Flight 2 / 3 Teams: 

This division will be played on a 4/5-sized ice sheet at the Burnaby Winter Club - Training Rink. The games will be played with change on the fly, 5 on 5, and no delayed offsides (Play will be blown dead automatically.) Penalties will constitute a non-chase penalty shot. If a goal is scored, a face-off at centre ice will restart play. If the penalty shot is unsuccessful, a subsequent faceoff in the offending team’s zone will restart play. 

 

Protests: No protests will be accepted. Referee decisions are final unless overruled by the tournament director. 

  

Standings After Round Robin: Tie Break Rules
 

Tie Breaker:  

 

When 2 teams are tied the following criteria will be used: 

1) Head-to-Head record 

2) Team with the greatest number of wins 

3) Team with fewest goals against 

4) Team with most goals 

5) Team with the least amount of penalty minutes 

6) Coin Toss
 

 

 

 

 

When 3 or more teams are tied: 

**NOTE: This is a two-step process.  Once the top seeded team is identified, using the ‘3 or more-team' tie breaker, the process will return to the ‘2-team’ format and is repeated until all ties are resolved. 

Example: 3 teams are tied. We use the 3-team tie break format to identify the top team. After that, the remaining 2 teams go back to the 2-team tie break format for their placing. 

 

3 or more team tie-breaker: 

1) Team with the greatest number of wins 

2) Team with fewest goals against 

3) Team with most goals 

4) Team with the least amount of penalty minutes 

5) Coin Toss 

  

Overtime: 

  

Mercy Rule: If there is a five-goal differential, game play will be switched to running time, in the second and third period only. If the differential drops to less than 5 goals, stop time will resume. 

 

Tournament Points: Two points will be allocated to the winning team, one point to each team for a tie, and zero to the losing team. 

  

Body Checking: There is NO body contact in  the 2017, 2016, 2015, 2014, 2013 and 2012 divisions). Body checking is only permitted in the 2009, 2010 and 2011 age groups. 

  

Major Penalties: 

a) Checking from Behind / Hitting to the Head, and Player Ejections: 

 

Check from Behind 

If a player receives a two (2) minute or five (5) minute penalty, a ten (10) minute game misconduct will be included in the call. Review the breakdown below for further discipline. 

 

All two (2) minute “Check From Behind” penalties are accompanied with a ten (10) minute game misconduct, and result in removal during current game. If the penalty is in the final ten (10) minutes of game play, it will result in one (1) additional game suspension, which must be served during the following scheduled game. 

 

Check to the Head 

Two (2) Minute Minor: Incidental contact 

Four (4) Minute Double Minor: Incidental contact 

Five (5) Minute: Head is primary / Intentional + Automatic Ten (10) Minute Game Misconduct 

  

All five (5) minute penalties are accompanied by a ten (10) minute game misconduct, result in removal during current game, AND one (1) additional game suspension, which must be served during the following scheduled game. 

 

A second five (5) minute penalty for a participant during the tournament will result in automatic removal from current and all remaining games. 

 

b) Gross and/or Match Penalties: The player will be ejected from the tournament. 

 

c) Fighting: Any fighting majors will result in an automatic game ejection. The Disciplinary Committee, as deemed necessary, may implement further suspensions. 

 

 

Tournament Participation: Tournament directors have the right to remove any teams, team managers, team parents, or players involved with the tournament. 

 
 

 We hope everyone enjoys the BC Mayhem and good luck to all your teams! 

 

 

 

 

Thank you, 

Tournament Organizers 

BC Mayhem Tournament 

Email: info@bcmayhem.com